Noting that new site member
nowhereyeteverywhere (account age 635 days, site application processed just now) has a sandbox with AI generation indicators. Full draft present in Revision 1, later edits are only for formatting (collapsible headings) and adding an image description.
https://scp-sandbox-3.wikidot.com/nowhereyeteverywhere
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[[include component:image-block | name=simlogs | caption=The main menu of SCP-XXXX, note the prompts to create a new simulation and access the full historical logs of the previous simulation.[[footnote]]Logs of previous simulation are overwritten after generation, regardless of
time elapsed.[[/footnote]] Date at time of screen capture classified. | width=WIDTH-GOES-HERE]]
**Item #:** SCP-XXXX
**Object Class:** Euclid
**Special Containment Procedures:** SCP-XXXX is to be kept in a standard secure electronics locker at Site-██. Access is restricted to personnel with Level 3 clearance or higher. Any testing must be approved by at least two senior researchers and conducted in a closed environment without external network access. A dedicated overhead camera is to continuously record SCP-XXXX’s screen output; footage is stored on a 24-hour rolling buffer for review and transcription of significant events.
Designation as Euclid reflects SCP-XXXX’s unpredictable resource consumption (see Incident XXXX-1) and potential psychological effects on observers.
**Description:** SCP-XXXX is a custom-built desktop computer tower with unmarked casing and no visible manufacturer branding. When powered on, SCP-XXXX boots directly into a single application window labeled "Simulation Console". No operating system or file system is accessible outside of this executable.
The program running on SCP-XXXX resembles a space grand strategy game, with a user interface similar in visual style to Aurora 4X. The screen displays a large, scalable star map populated by color-coded circles labeled with alphanumeric tags. Each tag represents a celestial body, spacecraft, station, or region of interest. These are often consistent with known astronomical objects but may also include star systems or bodies not catalogued by any known observatory.
The simulation runs in real time and cannot be paused or sped up [[footnote]]Each simulation begins at a fixed chronological milestone: the near-simultaneous development of functional FTL technology by five major factions. This synchronization persists across all instances, suggesting non-random initial conditions.[[/footnote]]. The "player" (i.e., observer) has no ability to interact with the simulation beyond changing display layers and toggling informational overlays. Despite this, the simulation exhibits an extraordinary level of depth and realism. Observers have noted:
* Realistic orbital mechanics for all stellar bodies
* Complex logistics, resource flows, and sociopolitical dynamics between simulated factions
* Ship designs and fleet movements based on plausible propulsion models
* Emergent behaviors such as piracy, rebellion, colonization efforts, and internal political shifts
Events within the simulation are accompanied by popup notifications with messages in the English language, even if it contains excerpts of in-simulation news reports from alien species that according to simulation info-boxes have many different dialects. These vary in significance depending on user-defined settings, and may range from the destruction of an inhabited world to a minor sensor recalibration on a scout ship.
The user can at any time terminate the current simulation and generate a new one. However, the parameters of the new simulation—such as seed, initial conditions, or faction placement—are not user-definable. Each new simulation is wholly unique.
Despite shared parameters (e.g., FTL models), no simulation has produced identical events, faction trajectories, or galactic-scale outcomes. Some simulations run for multiple real-time years before significant events occur, while others feature galactic-scale conflict within weeks.
Analysis of the software’s codebase shows a heavily obfuscated and seemingly recursive structure that defies typical software architecture. Simulations appear to operate without any clear computational bottleneck regardless of the number of entities being tracked.
There is no evidence that SCP-XXXX interacts with the real world beyond its display functions. However, due to its predictive complexity and realistic modeling, under a vote of senior personnel Research Division ███ has proposed long-term observational use for astrophysics and systems theory. The proposal is currently under review.
**Incident XXXX-1**
[[collapsible show="▼ Show log" hide="▲ Hide log"]]
**Date:** ██/██/2013
**Simulation Instance:** 0248-A (Post-"VORTEX-class" deployment, see Addendum XXXX.1)
Description of Incident:
At 14:03 UTC, researchers observed a faction labeled ‘The Kel’nath Hegemony’ declare war on the ‘Tercon Accord’. The declaration coincided with:
* A 0.7-second power surge in SCP-XXXX’s housing unit (Site-██ Sector 4).
* Temporary distortion of the overhead camera feed (static, resolved automatically).
* Anomalous energy draw (12.4 kW peak, exceeding the unit’s rated capacity).
**Aftermath:**
* Sensors detected no residual radiation or electrical damage in containment chamber electronics.
* Simulation proceeded without interruption. Kel’nath forces initiated a [REDACTED] offensive against Tercon-held systems within 2.4 real-time hours.
* Subsequent monitoring revealed SCP-XXXX’s power draw now fluctuates (±8%) during large-scale fleet engagements.
**Researcher Note:**
[[div class="blockquote"]]
"The surge happened exactly when the Kel’nath transmitted their declaration. Not during translation, not when received—the instant their flagship’s comms array lit up. Like the simulation needed extra juice to… process the violence?
— Dr. █████
[[/div]]
**Action(s) Taken:**
* All testing relocated to Faraday-shielded chamber E7.
* Proposals to wire SCP-XXXX to external power sources require approval from the technical department. (Pending).
[[/collapsible]]
**Addendum XXXX.1 – Logged Major Simulation Event #09**
[[collapsible show="▼ Show log" hide="▲ Hide log"]]
On ██/██/2012, during Simulation Instance 0248-A, researchers observed the deployment of a planetary-scale weapon designated in-simulation as a ‘VORTEX-class Planetary Reduction System’ by a faction labeled ‘The Tercon Accord’.
At 03:17 UTC, a popup event window appeared reading:
[[div class="blockquote"]]
“VORTEX-01 has entered the final approach vector. Initiating atmospheric laceration sequence on [SY-Hor IV].”
[[/div]]
Over the next 16 minutes of real-time observation, the simulated planet (SY-Hor IV) underwent complete disassembly. Orbital scans shifted from a planetary body to a dense debris field. A second notification followed:
[[div class="blockquote"]]
“SY-Hor IV status: DECIMATED. All surface infrastructure and biospheres terminated. Core materials under salvage review.”
[[/div]]
Researchers noted that the simulation adjusted stellar gravitational models and debris interactions accordingly. Civilian casualty estimates in the simulation exceeded 12.3 billion individuals. No in-simulation protest or interstellar reprisal was recorded in the immediate aftermath. [[footnote]]Outdated as of ██/██/2013 (4 days after), see 0248-A minor event log archive.[[/footnote]]
Video footage was preserved from the 24-hour recording buffer and marked for internal review. Ethics Committee oversight has been requested to evaluate psychological impact on long-term observers.
[[/collapsible]]
**Addendum XXXX.2 – Observed Variation in Faster-Than-Light (FTL) Mechanics**
[[collapsible show="▼ Show log" hide="▲ Hide log"]]
Extended observation across multiple simulation instances has revealed that SCP-XXXX cycles unpredictably between three distinct faster-than-light propulsion models used by simulated factions. Each simulation instantiates only one of these FTL mechanics system-wide, with no overlap.
There have also been simulations where FTL hasn’t been invented at all, when a simulation has been generated with this scenario a popup informs the user that FTL may never be invented and that starting a new simulation is highly encouraged. This popup is one of only two instances where the application solicits user input; the other occurs when attempting to power down SCP-XXXX during active simulation, warning of unsaved data even though there are no options to save or load simulations.
The three identified FTL models are as follows:
* **Warp Bubble Propulsion:** Ships create a localized distortion in spacetime allowing travel at multiples of light speed without relativistic effects. This method features gradual acceleration and deceleration phases and requires large amounts of energy concentrated at specific nodal points.
* **Hyperspace Tunneling:** Vessels access a parallel dimension where effective travel distances are drastically reduced. Transit times are nearly instantaneous, but entry and exit points must be precisely calculated and are vulnerable to spatial anomalies.
* **Quantum Slipstream:** Utilizing quantum entanglement and phase-shifting, ships “slip” through spacetime in short bursts. This mode allows high-speed hit-and-run tactics but suffers from limited range and frequent navigation errors causing loss or destruction of vessels.
No simulation has demonstrated hybrid use of these mechanics, faction strategies and technological developments vary greatly depending on which FTL model is active. The cause of this cycling remains unknown and appears integral to the simulation’s underlying code. Further study is ongoing to determine if external factors influence this parameter or if it is a truly random variable. Debate has also occurred whether or not this is because these are the only plausible ways to exceed the speed of light without violating the laws of physics.
[[/collapsible]]
[[footnoteblock]]
[[div class="footer-wikiwalk-nav"]]
[[=]]
<< [[[SCP-XXXW]]] | SCP-XXXX | [[[SCP-XXXY]]] >>
[[/=]]
[[/div]]
Excerpts of note:
The "player" (i.e., observer) has no ability to interact with the simulation beyond changing display layers and toggling informational overlays. Despite this, the simulation exhibits an extraordinary level of depth and realism. Observers have noted:
- Realistic orbital mechanics for all stellar bodies
- Complex logistics, resource flows, and sociopolitical dynamics between simulated factions
- Ship designs and fleet movements based on plausible propulsion models
- Emergent behaviors such as piracy, rebellion, colonization efforts, and internal political shifts
Addendum XXXX.1 – Logged Major Simulation Event #09
[[collapsible show="▼ Show log" hide="▲ Hide log"]]
On ██/██/2012, during Simulation Instance 0248-A, researchers observed the deployment of a planetary-scale weapon designated in-simulation as a ‘VORTEX-class Planetary Reduction System’ by a faction labeled ‘The Tercon Accord’.
The user can at any time terminate the current simulation and generate a new one. However, the parameters of the new simulation—such as seed, initial conditions, or faction placement—are not user-definable. Each new simulation is wholly unique.
Video footage was preserved from the 24-hour recording buffer and marked for internal review. Ethics Committee oversight has been requested to evaluate psychological impact on long-term observers.
The three identified FTL models are as follows:
- Warp Bubble Propulsion: Ships create a localized distortion in spacetime allowing travel at multiples of light speed without relativistic effects. This method features gradual acceleration and deceleration phases and requires large amounts of energy concentrated at specific nodal points.
- Hyperspace Tunneling: Vessels access a parallel dimension where effective travel distances are drastically reduced. Transit times are nearly instantaneous, but entry and exit points must be precisely calculated and are vulnerable to spatial anomalies.
Compare with the user's only forum comment, on the WL site: http://wanderers-library.wikidot.com/forum/t-17018386/crit-request:a-tale-from-redistan-short#post-6771395
A short story from a fictional place from a fictional world called Redistan.
Looking for any way to improve.
Have a nice day.
URL: [link removed]
If that didn't turn into a clickable link, click here.
If the user attempts to post AI material to the mainsite or request critique on it, recommending membership revocation.