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		<title>[VOTING] Games Licensing Guide</title>
		<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide</link>
		<description>Posts in the discussion thread &quot;[VOTING] Games Licensing Guide&quot; - If you die in the game, you die for real...</description>
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		<lastBuildDate>Sat, 18 Apr 2026 04:08:06 +0000</lastBuildDate>
		
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6733320</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6733320</link>
				<description></description>
				<pubDate>Tue, 19 Nov 2024 07:15:39 +0000</pubDate>
				<wikidot:authorName>Anky swallow</wikidot:authorName>				<wikidot:authorUserId>7859463</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6733181</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6733181</link>
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				<pubDate>Mon, 18 Nov 2024 21:32:49 +0000</pubDate>
				<wikidot:authorName>Cicada3301Fan</wikidot:authorName>				<wikidot:authorUserId>8412982</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> <p>Mirroring aismallard’s concerns.</p> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6733139</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6733139</link>
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				<pubDate>Mon, 18 Nov 2024 19:30:19 +0000</pubDate>
				<wikidot:authorName>Mew-ltiverse</wikidot:authorName>				<wikidot:authorUserId>5271378</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>🐱</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6731232</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6731232</link>
				<description></description>
				<pubDate>Fri, 15 Nov 2024 11:54:36 +0000</pubDate>
				<wikidot:authorName>Ethagon</wikidot:authorName>				<wikidot:authorUserId>5844683</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>X</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6730745</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6730745</link>
				<description></description>
				<pubDate>Thu, 14 Nov 2024 16:31:27 +0000</pubDate>
				<wikidot:authorName>EstrellaYoshte</wikidot:authorName>				<wikidot:authorUserId>3781861</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6730451</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6730451</link>
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				<pubDate>Thu, 14 Nov 2024 06:31:13 +0000</pubDate>
				<wikidot:authorName>Dexanote</wikidot:authorName>				<wikidot:authorUserId>481882</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> <p>Full agreement with Aismallard's concerns on page 1.</p> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6730208</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6730208</link>
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				<pubDate>Wed, 13 Nov 2024 15:00:28 +0000</pubDate>
				<wikidot:authorName>Mooagain </wikidot:authorName>				<wikidot:authorUserId>5975504</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6730194</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6730194</link>
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				<pubDate>Wed, 13 Nov 2024 14:11:41 +0000</pubDate>
				<wikidot:authorName>NebulousStar</wikidot:authorName>				<wikidot:authorUserId>6388899</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>🐛</td> <td></td> </tr> </table> 
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				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729902</link>
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				<pubDate>Wed, 13 Nov 2024 01:25:30 +0000</pubDate>
				<wikidot:authorName>DrEverettMann</wikidot:authorName>				<wikidot:authorUserId>323946</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729841</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729841</link>
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				<pubDate>Tue, 12 Nov 2024 23:08:05 +0000</pubDate>
				<wikidot:authorName>Yossipossi</wikidot:authorName>				<wikidot:authorUserId>2199269</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>X</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729829</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729829</link>
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				<pubDate>Tue, 12 Nov 2024 22:37:22 +0000</pubDate>
				<wikidot:authorName>JackalRelated</wikidot:authorName>				<wikidot:authorUserId>3207203</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td style="text-align: center;"><span style="color: red"><strong>X</strong></span></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729815</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729815</link>
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				<pubDate>Tue, 12 Nov 2024 21:22:59 +0000</pubDate>
				<wikidot:authorName>Celeste Etoile</wikidot:authorName>				<wikidot:authorUserId>8314368</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>X</td> <td></td> </tr> </table> 
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				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729814</link>
				<description></description>
				<pubDate>Tue, 12 Nov 2024 21:17:13 +0000</pubDate>
				<wikidot:authorName>ParallelPotatoes</wikidot:authorName>				<wikidot:authorUserId>2945104</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>🥔</td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729811</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729811</link>
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				<pubDate>Tue, 12 Nov 2024 20:56:19 +0000</pubDate>
				<wikidot:authorName>aismallard</wikidot:authorName>				<wikidot:authorUserId>4598089</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> <p>Kufat and Procy's issues in the discussion thread were not properly addressed.</p> <p>While I may be able to be persuaded regarding my current agreement with Kufat's position in the discussion thread, I strongly agree with Procy that there should have been <em>several longer discussions on licensing approach and policy</em>, not an O5 thread framed as a guide rewrite.</p> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729810</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729810</link>
				<description></description>
				<pubDate>Tue, 12 Nov 2024 20:49:42 +0000</pubDate>
				<wikidot:authorName>Kufat</wikidot:authorName>				<wikidot:authorUserId>2336666</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td></td> <td>X</td> </tr> </table> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">+&nbsp;Reasoning</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">–&nbsp;hide&nbsp;block</a></div> <div class="collapsible-block-content"> <p>I do not think we should be giving people guidance on how to bypass the spirit of our license while (possibly) remaining in compliance with the letter.</p> <p>(That having been said, I do appreciate the effort to address some of the specific concerns I raised.)</p> </div> </div> </div> 
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				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729808</link>
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				<pubDate>Tue, 12 Nov 2024 20:44:59 +0000</pubDate>
				<wikidot:authorName>DrLeviStarkin</wikidot:authorName>				<wikidot:authorUserId>7251477</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>X</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729807</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729807</link>
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				<pubDate>Tue, 12 Nov 2024 20:44:56 +0000</pubDate>
				<wikidot:authorName>leo60228</wikidot:authorName>				<wikidot:authorUserId>4859869</wikidot:authorUserId>				<content:encoded>
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				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729806</link>
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				<pubDate>Tue, 12 Nov 2024 20:43:27 +0000</pubDate>
				<wikidot:authorName>psychicprogrammer</wikidot:authorName>				<wikidot:authorUserId>5299606</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>|↑⟩</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729805</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729805</link>
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				<pubDate>Tue, 12 Nov 2024 20:42:45 +0000</pubDate>
				<wikidot:authorName>Uncle Nicolini</wikidot:authorName>				<wikidot:authorUserId>3487700</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td>🦮</td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729804</guid>
				<title>Re: [VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729804</link>
				<description></description>
				<pubDate>Tue, 12 Nov 2024 20:41:01 +0000</pubDate>
				<wikidot:authorName>Queerious</wikidot:authorName>				<wikidot:authorUserId>7453143</wikidot:authorUserId>				<content:encoded>
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						 <table class="wiki-content-table"> <tr> <th>YEA</th> <th>NAY</th> </tr> <tr> <td style="text-align: center;"><strong><span style="color: green">X</span></strong></td> <td></td> </tr> </table> 
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				<guid>http://05command.wikidot.com/forum/t-16985052#post-6729803</guid>
				<title>[VOTING] Games Licensing Guide</title>
				<link>http://05command.wikidot.com/forum/t-16985052/voting-games-licensing-guide#post-6729803</link>
				<description></description>
				<pubDate>Tue, 12 Nov 2024 20:40:17 +0000</pubDate>
				<wikidot:authorName>Queerious</wikidot:authorName>				<wikidot:authorUserId>7453143</wikidot:authorUserId>				<content:encoded>
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						 <p><a href="https://05command.wikidot.com/forum/t-16968037/discussion-new-games-licensing-guide">Discussion Thread</a></p> <p>This is a voting thread for the proposed Video Games Licensing Guide.</p> <h1><span>Issue:</span></h1> <p>The current <a href="https://scp-wiki.wikidot.com/licensing-guide">licensing guide</a> has a small section within the &quot;For Specific Creator Types&quot; tab, that covers a very surface level of how our site's licensing interacts with video game development. The issue with the current language is that it is not very specific, and partially contradicts itself.<sup class="footnoteref"><a id="footnoteref-622651-1" href="javascript:;" class="footnoteref" >1</a></sup> Given the increasing number of games being developed based on the SCP Wiki, the creation of a dedicated guide is necessary.</p> <hr /> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Current&nbsp;Text</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide</a></div> <div class="collapsible-block-content"> <div class="blockquote"> <p><strong>Game Developers</strong>: You are free to create and share videogames based on SCP, but you must comply with all aspects of the license as it relates to software. That means releasing the work under CC-by-SA-3.0, including the release statement prominently on any store page the game is distributed on (as well as developer websites and the like), releasing the game without DRM if the game costs money (steam and the like have developer options for this), not imposing additional legal restrictions through EULAs or equivalent user forms, and not attempting to impede any alternate distribution sources so long as those sources in turn follow the terms of the license.</p> <blockquote> <p>Sample release statement: &quot;Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from <a href="https://scpwiki.com/">https://scpwiki.com/</a> and its authors. [Insert Game Name here], being derived from this content, is hereby also released under Creative Commons Sharealike 3.0.&quot;</p> </blockquote> <p>Note: You can also choose to license your game under GPLv3, which is compatible with our license. It is a more specialized software license that includes provisions for patent rights, but requires you to release the full source code of your game publicly- in a manner that is immediately playable and modifiable. If you do so, please still credit the SCP Foundation and its authors via attribution. <a href="https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software">See here for more information on why the Creative Commons organization recommends GPLv3 for software</a>.</p> <blockquote> <p>Sample GPL release statement:<br /> &quot;(one line to give the program's name and a brief idea of what it does.)<br /> Copyright (C) (year) (name of author)<br /> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.<br /> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br /> You should have received a copy of the GNU General Public License along with this program. If not, see &lt;<a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>&gt;.&quot;</p> </blockquote> </div> </div> </div> </div> <hr /> <h1><span>Solution: A New Games Licensing Guide</span></h1> <p>To address this issue, I have created a new guide to break down exactly how software licensing interacts with the SCP Wiki, and answers a number of frequent questions that are typically asked by users. The intent of this guide is to provide more focused guidance, especially in relation to how a game developer can ensure that their game is compliant, while still giving them the freedom to distribute their game as desired.</p> <p>The full text of the page has been included below, in a collapsible, and may be reviewed and discussed in full. For a short summary, this is a TL;DR snippet from the page:</p> <blockquote> <p><strong>TL;DR:</strong> Any asset you create for the game needs to be licensed under CC-BY-SA, or a compatible license, and <strong>must</strong> be packaged separately from the other assets, within an unencrypted folder. Any source code, engine code, executable or otherwise are not considered relevant in terms of the CC-BY-SA license, and may be licensed under whatever you would like.</p> </blockquote> <hr /> <div class="collapsible-block"> <div class="collapsible-block-folded"><a class="collapsible-block-link" href="javascript:;">Show&nbsp;Guide&nbsp;Content</a></div> <div class="collapsible-block-unfolded" style="display:none"> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Guide</a></div> <div class="collapsible-block-content"> <div class="blockquote"> <p><span style="white-space: pre-wrap;">[[toc]]</span></p> <h1><span><span style="text-decoration: underline;">Licensing for SCP Games</span></span></h1> <p>When we're talking about creating a game based on the world or content of SCPs, we often get a lot of questions about how you need to license your game. Do you need to release it under a specific license. does it have to be free, does my game need to also be CC-BY-SA? Can I make an SCP game in Unity/Unreal?</p> <p>Unfortunately, the Creative Commons license was not designed for software, and is not directly compatible with games; instead, the focus is on attribution, and ensuring compliance for derivative words or art.</p> <p><span style="white-space: pre-wrap;">[[collapsible&#32;show=&quot;Show&#32;TL;DR?&quot;&#32;hide=&quot;Hide&#32;TL;DR&quot;]]</span></p> <blockquote> <p><strong>TL;DR:</strong> Any asset you create for the game needs to be licensed under CC-BY-SA, or a compatible license. Any source code, engine code, executable or otherwise are not considered relevant in terms of the CC-BY-SA license, and may be licensed under whatever you would like.</p> </blockquote> <p><span style="white-space: pre-wrap;">[[/collapsible]]</span></p> <p>To simplify how we talk about this, its easier to conceive of a game as three distinct parts: the <strong>engine and executable</strong>, the <strong>source code</strong>, and the <strong>assets</strong>.</p> <hr /> <h1><span><span style="text-decoration: underline;">Definitions</span></span></h1> <p>In the context of this guide, we are using each term in a specific way &#8212; to avoid confusion, we have defined these terms here:</p> <hr /> <h2><span>Engine and Executable</span></h2> <p>The <strong>engine</strong> and the <strong>executable</strong> are two distinct aspects that we bundle together, because licensing considers them effectively the same.</p> <hr /> <h3><span>Engine</span></h3> <p>The <strong>engine</strong> is defined as the base game development software engine that is used in the creation of your game. The engine refers to all of the proprietary code created by the company that created the engine, and is not considered relevant for the Creative Commons license.</p> <p>Examples of engines include, but are not limited to:</p> <ul> <li>Unreal Engine 4</li> <li>Unity</li> <li>Godot</li> <li>RPG Maker</li> <li>Twine</li> <li>Scratch</li> </ul> <hr /> <h3><span>Executable</span></h3> <p>The <strong>executable</strong> refers to the .exe file created when exporting your game from the game engine. The executable, similarly to the engine, is based on the proprietary code of the packager/engine creator, and is not considered relevant for the Creative Commons license.</p> <hr /> <h2><span>Source Code</span></h2> <p>The <strong>source code</strong> of a game refers to all code, data assets, data-driven tables, mechanics-focused comma separated value files, or other forms of scripting gameplay (such as Blueprints, or other node based-editors). This only applies to code that was created by the developers, not including the engine or executable code, and is not considered relevant for the Creative Commons license.</p> <hr /> <h2><span>Assets</span></h2> <p>The <strong>assets</strong> within a game refer to all non-code based files that are included with the game. The most relevant assets in terms of licensing are art files and narrative files, that are not natively packaged with the <strong>engine or executable</strong> &#8212; these assets are considered relevant when talking about the SCP Wiki's Creative Commons license.</p> <p>Assets include, but are not limited to:</p> <ul> <li>Textures (.jpeg, .tga, .png, etc.)</li> <li>Models (.obj, .fbx, etc.)</li> <li>Videos (.mp4, .mkv, .avi, etc.)</li> <li>Music and Sound Effects (.ogg, .mp3, .wav, etc.)</li> <li>Narrative &amp; Scripts (.txt, .csv (<em>Narratives</em>), .rtf, etc.)</li> </ul> <p>Basically, if it is not code, but you created it for your game, consider it an asset &#8212; these items are the most relevant when talking about licensing SCP for your game.</p> <hr /> <h1><span><span style="text-decoration: underline;">Guide &amp; Common Questions</span></span></h1> <h2><span><strong>Engine and Executable</strong></span></h2> <p>To start with a common question:</p> <blockquote> <p>Is there a restriction to what Game Engines I can use if I want to make a game about SCP?</p> </blockquote> <p>Short answer, <strong>no</strong>.</p> <p>There is no limit to what game engines you use, as any code that is used in the engine is licensed by yourself, as the developer of the game. Notably, the majority of the major paid game engines (Unity, Unreal, GameMaker) carve out an exception stating that you may publish your software under a different license than the engine, and that it does not change the license of the engine code itself. From this, we approach this entire issue in this manner; we separate the parts, and have the handled under different licenses.</p> <hr /> <h2><span><strong>Source Code</strong></span></h2> <p>The next part of a game, and the next question is about the game itself:</p> <blockquote> <p>If I release a game about SCPs, does it have to be under CC or a similar license?</p> </blockquote> <p>No, you do not <em>need</em> to release your software (or <strong>source code</strong>) under a similar license, <em>however</em>, we would ask that you consider releasing it under one such as GPL, to maintain the ethos of the site.</p> <p>You can release the source code under any license, unless otherwise specified by the game engine you use; the source code would not be considered derivative of the SCP wiki, or works therein, as the wiki is not a software project; it is a static asset, not interactable. That means you do not <em>have</em> to choose a 'compatible or similar license'.</p> <p>However, consider releasing your game under something like GNU GPL, MIT License or GPLv3 &#8212; these software licenses have a similar approach to freedom of information that informs the reasoning and ethos behind our use of the Creative Commons license.</p> <hr /> <h2><span><strong>Assets</strong></span></h2> <p>This is the section that actually matters in terms of the Creative Commons license, and has the most 'complexity' to it. As defined in detail earlier, <strong>assets</strong> are defined as non-source code files created for the game, including but not limited to textures, models, narrative scripts, music and more.</p> <blockquote> <p>How do I attribute the works? Do I have to?</p> </blockquote> <p>When you are making a game that is directly using, or adapting an SCP work into a derivative adaptation, you must follow standard attribution for Creative Commons works. That means that <strong>you must include the name, author, and a link to the source</strong> for any works or derived from the SCP wiki that are used in your game &#8212; see the rest of the licensing guide for more details on that.</p> <blockquote> <p>What about derivatives? Like a 3D model based on an art piece on the wiki?</p> </blockquote> <p>If you create a derivative work, that is, <strong>any asset</strong> that is derivative of a work on the wiki, that asset must be released under a similar or compatible license. This means that, if I created a model of SCP-173 in my game, that model and texture would need to be released under a compatible license. This also means that <strong>said assets must be unencrypted, and available in the source of the game</strong>, once distributed/packaged in the executable &#8212; this is to ensure compliance with our works, as based on the CC-BY-SA license present throughout the site.</p> <p>The also includes derivative stories; if your story is an adaptation of a specific work on the wiki, the narrative of your game must be released under CC-BY-SA, or a compatible license.</p> <p>However, if your game is simply based on the concept of SCPs, but you have created your own unique narrative and anomalies, you would need to follow attribution towards the SCP Wiki, but would not be required to release those legally distinct assets under a similar license, comparable to standard licensing standards.</p> <hr /> <h2><span>The Big Question</span></h2> <p>If you've made it this far into the guide, you're probably still wondering the big question:</p> <blockquote> <p>Can I make money off of my SCP game?</p> </blockquote> <p>The answer is <strong>yes, as long as you follow the ShareAlike license for assets, and have proper attribution</strong>.</p> <p>I do want to take a second and point something out &#8212; earlier I discussed releasing your game under the GNU GPL or similar license, and wanted to circle back on that topic. If you are releasing a game under a license such as that, you are <strong>not</strong> prohibited from distributing that game for money. What it means is that as an end user who owns the game, <em>I</em> would be able to redistribute it, as the license is concerned with freedom of information. You can still charge for access, you just cannot require that you are the only avenue. So if you release your game under GNU GPL, or a similar license, you can both maintain the spirit behind the SCP wiki's use of Creative Commons, while still being able to earn money for your labour!</p> <hr /> <h1><span><span style="text-decoration: underline;">Summary</span></span></h1> <p>In summary, when using the SCP wiki as the basis for a video game, you need to ensure that your assets are compliant with the CC-BY-SA license. This, however, does not extend to the software itself, not does it prevent you from using major game engines or profiting off of your game.</p> </div> </div> <div class="collapsible-block-unfolded-link"><a class="collapsible-block-link" href="javascript:;">Hide&nbsp;Guide</a></div> </div> </div> <hr /> <p>Following an internal review, the Licensing team reached consensus and agrees that this proposal provides the best balance between ensuring that works are properly attributed, while allowing for flexibility with game engines that can be used in the creation of related games.</p> <p><strong>Please vote</strong> on if you think that this guide should be the official interpretation of how to handle licensing SCP content for video game development.</p> <p>This vote will be open for 7 days.</p> <p><strong>Voting Template:</strong></p> <blockquote> <p><span style="white-space: pre-wrap;">||~&#32;YEA&#32;||~&#32;NAY||</span><br /> <span style="white-space: pre-wrap;">||&#32;X&#32;||&#32;X&#32;||</span></p> </blockquote> <p><iframe src="https://scpwiki.github.io/timer/timer.html?lang=en&amp;time=2024-11-19T20%3A48%3A24.641Z" align="" frameborder="" height="" scrolling="" width="" class="" style="width: 750px; height: 200px; border: 0; text-align: center;"></iframe></p> <div class="footnotes-footer"> <div class="title">Footnotes</div> <div class="footnote-footer" id="footnote-622651-1"><a href="javascript:;" >1</a>. In terms of saying that the entire game must be released under CC-by-SA-3.0, which is considered generally incompatible with software projects, and does not account for the engine code being released under a different license.</div> </div> 
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