There is an abstract element to the responsibilities a Captain has, especially when it is unclear where certain issues/situations fall in terms of team jurisdiction. Creating a vice captain by *requirement* could complicate many things […]
While I understand the concerns, the role of a Vice-Captain currently would be simply to be able to serve as a backup for the Captain in the event of long periods of inactive or Captainship change. While the responsibilities of a Captain are indeed abstract as a whole, each team does have a set of responsibilities which a Captain performs. Introducing a person who would be capable of performing the same duties as the current Captain — and then actually executing them when becoming the Captain or filling in for the Captain — would not, from my viewpoint, inherently disrupt the functions of any particular team.
Regardless, since a few people have brought up the abstractness and the need for definition of Captainship, I think it would be worth creating a separate thread just to discuss this topic, which I will be doing shortly after posting this.
Teams like IO and CO and Tech that already have 2 captains, however, I don’t see this being needed. […]
While this argument is valid in regards to handling responsibilities while Captains are away, we also need to consider the reduction of the bus factor in teams. For instance, IO and Rewrite recently suffered from a catastrophic bus factor when their former Captain resigned. Although there was a Vice-Captain in IO, they were not willing to take up the position due to other ongoing factors; in Rewrite, despite it being such as a small team, no one was ready to permanently take up the Captainship position. Having a Vice-Captain who is usually capable of filling in for a Captain be ready to become Captain when the former Captain leaves would allow for teams to become significantly more modular and allow Captains to be unavailable without worry of team functions stalling.
Regarding the latter half of the paragraph, it should not be too surprising to hear that MAST and IO function almost entirely without direct control from their captains. The subteams tend to manage themselves. However, intra-team function isn't necessarily the only thing hindered by a lack of Captains; rather, even inter-team communication and policy-making is also severely impeded. For instance, according to an admin I spoke to, CO's Captains absence has resulted in 3–4 proposals being shelved or delayed as it either affected them tangentially or directly. Having a trusted person with similar training to a captain being able to comment on and potentially approve or delay proposals would prevent the symptoms we've been experiencing this past month.
In addition, there is one CO Team which is entirely composed of CO's Captains. As CO's Captains left during that time, contests had to be delegated to naepic after some confusion, and resulted in you needing to step out of your break occasionally to help wrapping up 6kon. Having a Vice-Captain would have alleviated this problem almost entirely.
For teams without two captains, I think that the constant vice captain makes sense for this reason, but again think it should be encouraged but not a requirement.
I'm not against this, but having a designated survivor at the very least wouldn't do any harm.